Want to know what's up in the German games industry lately? The GAMES BAKED IN GERMANY event got you covered: The current game sale on Steam features the latest and upcoming games with a huge sale and new demos.
We are happy to be part with Mops & Mobs. For the first time, we put a demo from our WIP game on Steam - and polished it for that matter. We added a new little character, a tutorial and a new song for the kitchen by Paul Hanisch.
The art games festival A Maze./Berlin created a sale on steam where you can travel back in time to get all the nominees and winners of past festivals. Like our sheepish escapist game SOLITUNE. It's currently 72% off.
While PATOU is still in the making but also in need of funding (hello, publishers!), we started a shorter interim project. We focused on all the design elements that come fluently to us and combined them: Exploration, character dialogues and giving players some freedom to decorate things. VoilĂ : Here comes Mops & Mobs!
We love dungeon fantasy settings in games, comics and pen&paper - and Friedrich always wanted to work on a crawler someday. While there already are quite some interesting takes on the genre, we decided to change things a bit. Instead of being an adventurer going to slay the hell out of monsters, you take the noble job of a janitor. You care for the well-being of the dungeon's monsters, pick up adventurers' left-overs, decorate the dusky halls and passages and find ways to let our beloved Dungeon Master look more competent.
By focusing heavily on the monsters and their personality, Mops & Mobs also is a visual novel-styled game. You do quests which are powered by our own dialogue editor Connected, as we use it to write non-linear and context-sensitive dialogues.
As a change of pace - and for reasons many of our readers probably can guess - we didn't use Unity this time as game engine for Mops & Mobs, but Godot instead. After only a few weeks of evaluation and orientation we're confident with our choice - Godot definitely has its quirks and short-comings, but allows quick iteration and prototyping and is perfect for the scope of the game.