Friedrich:
As already mentioned, our intern Hänno drew a character with a few emotions, and he even wrote a short dialog for him. Of course due to coherence of the art style of our characters we will decide later if the character will actually be shown in the final game. Still, we hope that Hänno had a good time.
I updated the project to the new Godot version 4.7, which went smooth as butter; and thanks to the new offset transforms for UI elements I could finally fix a tiny glitch with the dialog animations. Furthermore I added two settings for tweaking Mops & Mobs' retro style: users can decide to scale the resolution down (this is now turned off by default), and even disable the dithering (which can help with video compression). Unfortunately I also got a bit depressed this week as I wrote down a quest line for the next chapter last month, and only now I realise that my plans are not really feasible. Which means hurrying back to the drawing board.

Jana:
My main focus this week was the final level. It's considerably smaller than the previous ones, at least when it comes to the additional dungeon areas in this chapter. To prepare, I started putting together a mood board with images that capture the atmosphere I'm aiming for, while also sketching the rooms I'll be building over the coming week.
I also designed a new race of creatures you'll encounter. Since they inhabit the deepest parts of the dungeon, we want them to feel stranger and more alien than the monsters you've met so far. I'm not quite happy with their design yet, though, so they'll probably go through a few more iterations.
Apart from actual game development, a large part of my every week is spent filling out submission forms, contacting YouTubers, and creating short videos for social media. It's all important work, but it never feels quite as rewarding as building the game itself. At least there are a few tools these days that help make those tasks a little less tedious.
Patrick:
The last two weeks I spent some time in the swamp level again. Last time I made some trees and this time I created some lianas but not really in 3D. Most of them are billboards (2D textures faced at you) that trick you into thinking they have a volume. Pretty cool! Besides that, I filled the swamp with more walls so that you can't see through the game, and I started to make some straw huts for the inhabitants of level 4. But their houses still look very wip.
To be honest, I kinda like that I do now more organic things like plants. Because I also like them real life! … So much even that I can't even move around safely on my balcony anymore, because there are plants everywhere (tomatoes, chili peppers, etc).












